Job Information

Job Description:

Who you are:

  • Attentive Leader: Passionate about people management. Set career growth expectations for individuals on your team and mentor them to meet those expectations, including writing and delivering reviews.
  • A Force Multiplier: You understand how to empower engineers on your team to learn, grow, and scale.
  • Calm under pressure: You exude calm in even the toughest of situations. When things get spicy, you work as a cooler to help the team reach a solution.
  • Immersed in Engine Games: You have experience with and a passion for creating low-level, frameworks that can be used to build data driven, scalable,  multiplayer gameplay systems.
  • Adaptable: You are comfortable with switching gears between optimization, break/fix, and development and understand the need for rapid re-prioritization.
  • Performance Aware: You know and care how your team’s  code affects performance, frame rate, and memory usage

Some of your role:

  • Manage a team of 3-6 engineers through a combination of coaching, mentoring, direction-setting, and hands-on engineering
  • Performance management including writing and delivering reviews
  • Work closely with Product Owners and Project Managers to prioritize, break down, and select  work for your team
  • Work closely with gameplay and systems engineers and transform their feature requests into flexible systems
  • Architect, plan and review implementations of low level engine systems written in high quality C++
  • Create detailed and highly-accessible documentation for both technical and non-technical stakeholders

Essential Traits:

  • 6+ years of professional programming experience in C++
  • 4+ years working in a game engine (commercial or proprietary)
  • 2+ years as a manager or in a similar leadership role
  • Strong understanding of engine specific architecture and low level  engineering concerns such as performance, frame rate and  memory usage

Bonus Traits: 

  • Experience working with Agile delivery
  • Experience implementing in ECS systems  or Data-Oriented Development
  • Experience working on voxel world games and/or sandbox games
  • Experience working on Games-as-a-Service (GaaS)



Experience Level: Senior
Work From: Remote from Anywhere

Company Information

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