Job Information

Job Description:

Who you are:

  • Immersed in Rendering:: You keep up to date on current graphics techniques, research & hardware
  • Calm under pressure: You exude calm in even the toughest of situations. When things get spicy, you work as a cooler to help the team reach a solution.
  • Performance Aware: You know and care how your code affects performance, frame rate, memory usage, and optimize it based on data.
  • A Mentor and Coach: You know how to lead your team to deliver the most value in the least time, and you know how to foster their growth while they do it

Some of your role:

  • Manage a team of 3-6 Rendering Engineers through a combination of coaching, direction-setting, and hands-on engineering
  • Work closely with Product Owners and Project Managers to prioritize, break down, and select work for your team
  • Work closely with Visual Designers and VFX artists to ensure the rendering system meets their needs and delivers on Hytale’s Visual Target
  • Architect, prototype, build, and maintain rendering systems in high quality C++.
  • Create detailed and highly-accessible documentation for both technical and non-technical stakeholders.

Essential Traits:

  • 6+ years of professional programming experience in C++.
  • 4+ years working in rendering and graphics code
  • 2+ years as a manager, tech-lead, or in a similar leadership role.
  • 2+ years working in a game engine (commercial or proprietary).

Bonus Traits:

  • Experience working with Agile delivery.
  • Experience working on voxel world games and/or sandbox games.
  • Experience implementing in ECS systems or Data-Oriented Development.
  • Experience with console and/or mobile platform development

Experience Level: Senior
Work From: Remote from Anywhere

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